|The multiview system from OSP has been added to ETPro.|
|Enter multiview mode: If the admin has enabled it, you may enter multiview mode while free spectator by pressing "m".|
Exit multiview mode: Once in multiview mode, you may press "m" again to exit to normal free spectator mode.
The top 4 players of each team will be listed on the right hand side of the screen underneath a flag representing that team. The number represents the player's slot number on the server. Moving the mouse over the number will reveal the player's name.
Open player subwindow: move the mouse over a slot number and press mousewheeldown
Move player subwindow: you may move a player subwindow window with mouse1
Close player subwindow: mousewheeldown inside a subwindow will close it.
Resize player subwindow: you may resize a player subwindow with mouse1 + mouse3.
Swap subwindow: mousewheelup will swap the subwindow with the main view.
|Obituaries are colored depending on the type of kill.|
|Suicides are yellow.|
Team kills are red.
Enemy kills are white.
|If a team's artillery or airstrike support is over limit, the little lightning icon under the lieutenant charge bar will turn red, indicating that artillery and airstrikes are not available. It will turn white when artillery and airstrikes are available again.|
|fire support ok||fire support unavailable|
|/class command allows easier scripting for class-change-scripts.|
Syntax: /class classname primaryweapon#
classname can be one of s,m,e,f,c for Soldier, Medic, Engineer, Field Ops, Covert Ops
primaryweapon# is the weapon number as it appears in the limbo menu.
|If you get a "That weapon is out of stock." message, or if a heavy weapon in the limbo menu shows "out of stock", you may use the /weapons command to list players on your team who have heavy weapons in their inventory or who have selected heavy weapons for next spawn.|
|Players may now select from 2 new alternate huds.|
|b_althudflags controls parameters of the alternate hud.|
To enable multiple flags at the same time, add their values together.
1 - moves the round and respawn timers to the alternate hud
2 - removes the player rank from the alternate hud
|Server admins may watermark the player hud with a logo.|
|example 1||example 2|
|Players may adjust the alpha transparency of the watermark via b_watermarkAlpha|
Setting this cvar to 0 disables the watermark entirely.
|Free spectators may now "teamchat" to other spectators.|
Free spectators may now use the quickchat menu.
The server may enable/disable free spectators ability to see player names.
Free spectators may jump to 1st person spectator view by pointing at a player and pressing +activate, press +activate again to return to free floating spectator mode
|Fireteams may now be up to 8 players, instead of 6.|
|If the server has enabled it, players may shove other players by pointing at them and pressing +activate|
|Players who have an interupted connection will display a special indicator above the player.|
|When a new map is loaded, the client will attempt to execute autoexec_mapname.cfg|
Players may use this feature to configure per-map configurations.
|If you get disconnected during a campaign, stat saver will restore your XP,skills,medals,weaponstats,team,playerclass,and weapon selection when you reconnect.|
|You may send private messages to players with the command|
/m playername message
playername may be a partial name match, minimum of 2 characters.
You could use this to send a message to all members with the tag [AV] in their name by e.g.
/m [av] hi clan members
You may limit the private message to members of your own team by using /mt instead of /m
|b_althud||0||1 or 2 enable new compact alternate huds|
|b_althudflags||0||If b_althud is set, allows customization of the alternate hud|
Add 1 to move the round and respawn timer to the alternate hud
Add 2 to remove the rank text from the alternate hud
|b_chatAlpha||0.33||Changes the alpha transparency level of the text chat background|
|b_chatflags||1||If 1, shows a team flag near each chat line to indicate the team|
|b_descriptiveTextscale||0.8||Scales the limbo hud text|
|b_drawclock||0||Draws local time on the hud|
|b_drawranks||1||If 0, omits the player rank from hud playername popups|
|b_fireteamAlpha||1.0||Changes the alpha transparency level of the fireteam overlay|
|b_hudYoffset||10||Moves the hud up so it is out of the way of the demorecord status line. Set to 0 to move the hud flush with the bottom edge of the screen|
|b_lagometerAlpha||1.0||Changes the alpha transparency level of the lagometer|
|b_numPopups||-1||Controls the number of popup messages on the hud.
-1 = default (for cg_drawSmallPopupIcons 0, it is 5. for cg_drawSmallPopupIcons 1, it is 8) 0 = disables popup messages entirely
n = limits number of popup messages on the hud to
|b_popupTime||1000||Defines the rate in milliseconds that popups (obituaries, objective notifications, etc) will be delayed|
|b_popupFadeTime||2500||Defines the time in milliseconds that popups take to fade out|
|b_popupStayTime||2000||Defines the time in milliseconds that popups will stay before fading|
|b_votetextscale||0.8||Scales the vote hud text|
|b_watermarkAlpha||1.0||Controls the alpha transparency of the hud watermark, if the server has enabled one|
|cg_drawFPS||0||If 2, enables a more accurate framerate counter which updates every second. If >2, enables a more accurate framerate counter that updates every n milliseconds|