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» 2015 » Mai » 18 » RTCW VENOM MOD V3.0

Born to be a compilation of the best stuff for Return to Castle Wolfenstein in its first release,

this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.




-RTCW Venom Version 3.0-

The mod include:

  • Widescreen patch 1.42c by Knightmare.
  • QeffectsGL 1.2 (required directx 9.0 videocard).
  • HD skins, reflective leather uniforms and traslucent armors, HD helmets, some improved vehicles.
  • HD textures for all weapons by OSJC, TehSnake, AidenDemon, modified for shader support.
  • Enhanced shader effects for all weapons and environment (metal surfaces, armor, floors, etc).
  • New mg42 model (ported from Wolfenstein: ET).
  • Radical revision of AI for all levels.
  • Implemented detail textures on materials (required r_detailtextures 1).
  • Corrected some default shaders on characters, improved environment.
  • New HD effects, blood and muzzleflashes.
  • HD crosshairs and autoexec.cfg file for max graphic quality with better colors.
  • Upscaled original textures with shader effects and HD textures from Eugeny pack 0.4 and HD RTCW 0.2 by AidenDemon modified, now 65 % game textures replaced.
  • All effects made for original game engine Id Tech 3.
  • Full compatibility with other mods and iortcw.


by HEllBaron89



Copy all the content like it's in your Return to Castle Wolfenstein folder: put autoexec.cfg, sp_pak4, sp_pak5, sp_pak6 and sp_pak7 in the folder called "main", the rest where you find "WolfSP.exe", overwrite file when asked. QeffectsGL 1.2 required directX 9.0 videocard, so if you have bad perfomance, you can delete QeffectsGL.ini and opengl32.dll for use default graphic.





Aufrufe: 704 | Hinzugefügt von: re:lax

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