IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.
Here’s what IGN had to say about it:
Back in the dark age of the FPS, multiplayer was nothing but a bunch of
people running in every direction at once with their triggers held down
like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the
first game to feature objective-focused, class-based competitive play,
but its free, open-sourced nature exposed a massive amount of new
players to the concept, opening the door for what eventually grow into a
much larger trend in multiplayer design.
You can check out the rest of the list over at IGN.
As a reboot of the franchise that started the genre, Return to Castle
Wolfenstein had a lot to live up to. And though it didn't constitute the
wheel re-inventing some had hoped it would be, it was still an
excellent take on the space between fighting soldiers and fighting
hellspawn. In many ways it was just a natural extension of Wolfenstein
3D's controversial final boss, taking historical myths about the Nazis
dabbling in the occult and swinging for the fences with them. But it
would be the multiplayer that would be remembered most fondly, keeping
scads of frag-heads tethered to their gaming rigs until the wee hours
for months and years to come.
The great-granddaddy of first-person shooters, Wolfenstein 3D launched
the genre we take for granted today. It was inspired by Castle
Wolfenstein and its sequel, a pair of relatively crude 2D stealth
shooters that pit you against Nazi guards. The metamorphosis into 3D
(well, pseudo 3D) was like sorcery in 1992. Gone were the stealth
elements; the golden age of run-and-gun shooters erupted with the roar
of a chaingun as you blasted through three glorious episodes filled with
Nazis and even Adolf Hitler himself as a boss. Id's breakout
achievement directly (and indirectly) gave birth to Doom, Rise of the
Triad, and every other shooter that followed.