|
Enemy Territory Console Commands & Cvars
CVAR is the actual console variable
default is the default value of the CVAR
description of what the CVAR does
Table of contents:
- b = bani for etpro cvars
- cf = game stats
- cg = client game (cgame.dll as opposed to engine)
- cl = client engine
- com = common
- con = console
- demo = demo view
- m = mouse
- net = configs netcode
- r = renderer
- s = sound settings
- ui = user interface and browser settings
- vid = video positioning
- vm = virtual machine
- * = miscellaneous other settings
CVAR explanations
b = bani for etpro cvars
| CVAR |
default |
description |
| b_altHud |
0 |
chooses an alternate HUD layout, valid values: 0, 1, 2, 3 (editHUD)
|
| b_altHudFlags |
0 |
bitmask for various HUD settings, 1 = move round timer, 2 = hide rank, 4 = move messages |
| b_antilag |
1 |
controls whether shots are lag-compensated by the server, valid values: 0, 1 |
| b_backupcvars |
1 |
controls whether backup files are made when etpro cvar restrictions are applied, valid values: 0, 1 |
| b_chatAlpha |
0.33 |
defines the alpha of the chat text, valid values: anything between 0 and 1 |
| b_chatFlags |
1 |
when set to 1, team flags are drawn by each chat message, valid values: 0, 1 |
| b_chatsounds |
0 |
enables a sound when players use text chats, valid values: 0, 1 |
| b_cmdwarnings |
1 |
enable/disable notifications from the tjl_* commands |
| b_debuglocations |
0 |
bitmask to enable debugging/design aids for location names, 1 = draw a bubble sprite at each location marker, 2 = add a dynamic light at each location marker, 4 = draw floating text at each location marker containing the location's name, 8 = send updates to other players when a location is added, deleted or renamed, 16 = accept updates to locations from other players who are using b_debuglocations 8 |
| b_demo_autotimescale |
1 |
timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired |
| b_demo_autotimescaleweapons |
0 |
bitmask to automatically change the timescale when a certain type of weapon are fired, 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike markers |
| b_demo_dynamitecam |
0 |
attach the camera to this type of weapon during demo playback, valid values: 0, 1 |
| b_demo_dynamitecounter |
0 |
draws a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster |
| b_demo_followxDistance |
50 |
x camera offset when attached to a weapon |
| b_demo_followyDistance |
0 |
y camera offset when attached to a weapon |
| b_demo_followzDistance |
20 |
z camera offset when attached to a weapon |
| b_demo_freecamspeed |
800 |
controls the freecam movement speed, similar to g_speed |
| b_demo_grenadecam |
0 |
attach the camera to these types of grenades during demo playback, 1 = grenades, 2 = airstrike markers, smoke grenades |
| b_demo_lookat |
-1 |
causes the freecam to lock its view on the specified player (-1 disables) |
| b_demo_mortarcam |
0 |
attach the camera to this type of weapon during demo playback, valid values: 0, 1 |
| b_demo_nametags |
0 |
a bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, 1 = draw visible players, 2 = draw all players, 4 = draw the player's client number, 8 = draw the player's class |
| b_demo_nopitch |
1 |
when set to 1, the camera doesn't pitch while it's attached to weapons |
| b_demo_panzercam |
0 |
attach the camera to this type of weapon during demo playback, valid values: 0, 1 |
| b_demo_pitchturnspeed |
140 |
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second |
| b_demo_playersprites |
1 |
controls whether the floating sprites are drawn over players' heads in demo playback |
| b_demo_pvshint |
0 |
draws a line from the freecam origin to the origin of the demo recorder, valid values: 0, 1 |
| b_demo_rollspeed |
140 |
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second |
| b_demo_teamonlymissilecam |
0 |
only attach the camera to weapons fired by your own team, valid values: 0, 1 |
| b_demo_yawturnspeed |
140 |
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second |
| b_descriptiveTextscale |
0.8 |
scales the limbo HUD text |
| b_drawclock |
0 |
when set to 1, a clock with your local time is drawn on the HUD, valid values: 0, 1 |
| b_drawpromotions |
1 |
controls whether the "Promoted to rank <rank>" messages are shown, valid values: 0, 1 |
| b_drawranks |
1 |
when set to 1, the ranks of other players are drawn when using cg_crosshairnames, valid values: 0, 1 |
| b_drawrewards |
1 |
controls whether skill level increase and reward messages are shown, valid values: 0, 1 |
| b_drawspectatoralpha |
1.0 |
defines the alpha of the "spectator", "shoutcaster", "freecam", etc. notices, valid values: 0 - 1.0 |
| b_drawspectatorteamflags |
1 |
draw a small team flag near the player name when following players in spectator mode, valid values: 0, 1 |
| b_drawspeed |
0 |
draws a speedometer on the HUD, valid values: 0, 1, 2, 3, 4, 5 |
| b_fireteamAlpha |
1 |
defines the alpha of the fireteam overlay, valid values: anything between 0 and 1 |
| b_fireteamLatchedClass |
0 |
toggle showing latched playerclass instead of rank in the fireteam HUD display |
| b_goatsound |
1 |
enables the OSP goat sound on knife kills, valid values: 0, 1 |
| b_hitsounds |
1 |
enables hitsounds, 0 = disable, 1 = enable, 2 = enable for headshots only |
| b_hudYoffset |
10 |
moves the HUD up so it is out of the way of the demo status line |
| b_lagometerAlpha |
1 |
defines the alpha of the lagometer, valid values: anything between 0 and 1 |
| b_locationJustify |
0 |
alignment of location names in fireteam HUD table, -1 = left padding, 0 = left, 1 = right padding |
| b_locationMaxChars |
25 |
max number of characters for location name in the fireteam HUD table |
| b_locationMode |
0 |
bitmask to control how locations are displayed, 0 = Default, currently equivalent to '1', 1 = Show location names, 2 = Show location coordinates, 4 = Do not check whether locations are in your PVS when searching for a location name, 8 = Do not fall back to location coordinates when no location name was found; instead, show "unknown" |
| b_logbanners |
1 |
force logging of server banners to the console, valid values: 0, 1 |
| b_mapzoom |
5.159 |
zoom level for the map shown in the compass, valid values: 1.0-7.43 |
| b_muzzleflash |
1 |
when set to 1, first-person muzzleflash is drawn, valid values: 0, 1 |
| b_noactivatelean |
0 |
disables leaning behavior when strafing with +activate, valid values: 0, 1 |
| b_numPopups |
-1 |
controls the number of popup messages on the HUD, -1 = default, 0 = disable popups, n = number of popups |
| b_optimizePrediction |
1 |
attempt to use previously calculated prediction results when possible to increase performance, valid values: 0, 1 |
| b_panzerhack |
1 |
if set to 1, the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2 |
| b_popupFadeTime |
2500 |
defines the time in milliseconds that popups take to fade out |
| b_popupStayTime |
2000 |
defines the time in milliseconds that popups will stay before fading |
| b_popupTime |
1000 |
the time in milliseconds between popups |
| b_predefineddemokeys |
1 |
if this is set to 1, demo playback uses hard-coded key bindings, which cannot be overridden |
| b_shovesounds |
1 |
enables shove sounds, valid values: 0, 1 |
| b_simpleItems |
0 |
draw sprites instead of models for items for a slight performance/visibility increase, valid values: 0, 1 |
| b_speedinterval |
100 |
the time in milliseconds between two speedometer updates |
| b_speedunit |
0 |
the speedunit used for the ups meter, valid values: 0 (UPS), 1(mi/h), 2(km/h) |
| b_textcolorfilter |
"" |
strips certain color characters from most text messages |
| b_tjg_ghostfx |
2 |
special effects for trickjump ghosts to distinguish them from normal players, 0 = no effect, 1 = flicker, 2 = ghost, 3 = flaming, 4 = flame only |
| b_tjl_draw |
1 |
when set to 0, no trickjump lines will be drawn, valid values: 0, 1 |
| b_tjl_color |
green |
sets the default trickjump line color |
| b_tjl_quickslot |
0 |
defines the slot used when specifying "quickslot" to tjl_startrecord. This is also the slot used by tjl_menu. |
| b_tjl_showmaxspeed |
0 |
when set to 1, the top speed reached will be drawn at the appropriate point on a trickjump line |
| b_tjl_stepsize |
0.5 |
the minimum distance between any two points of the drawn trickjump line |
| b_tjl_stoponnomove |
1 |
when set to 1, trickjump line recording will automatically stop when the player being recorded stops moving |
| b_tracers |
1 |
enable/disable bullet tracers, valid values: 0 = no tracers, 1 = show all tracers, 2 = don't show own tracers |
| b_votetextscale |
0.8 |
defines the scaling for the vote text |
| b_watermarkAlpha |
1 |
defines the alpha of the watermark, valid values: anything between 0 and 1 |
| b_weapaltReloads |
1 |
controls weather weapalt doubles as reload for weapons lacking an alternate fire mode, valid values: 0, 1 |
cf = game stats
| CVAR |
default |
description |
| cf_wstats |
1.2 |
specifies the font scale of the +wstats window |
| cf_wtopshots |
1.0 |
specifies the font scale of the +wtopshots window |
cg = client game (cgame.dll as opposed to engine)
| CVAR |
default |
description |
| cg_announcer |
1 |
toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc |
| cg_atmosphericEffects |
1 |
toggles display of map effects like rain and snow |
| cg_autoAction |
0 |
bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only |
| cg_autoActivate |
1 |
toggles automatically picking up items (paks, weapons etc) |
| cg_autoReload |
1 |
toggles automatically reloading weapon when clip becomes empty |
| cg_autoSwitch |
0 |
toggles automatically changing weapon when current one is out of ammo |
| cg_blinktime |
0 |
duration of "blink" blackout when taking damage in milliseconds |
| cg_bloodDamageBlend |
1.0 |
amount of blood flashed on screen when you take damage |
| cg_bloodFlash |
1.0 |
toggles the blood effect when you are shot |
| cg_bloodTime |
120 |
duration of blood puddle effect on walls/floor etc |
| cg_bobpitch |
0.002 |
sets extent of the bob pitch (forwards/backwards) effect when moving |
| cg_bobroll |
0.002 |
sets extent of the bob roll (left/right) effect when moving |
| cg_bobup |
0.005 |
sets extent of the vertical "bob" effect when moving |
| cg_bobyaw |
0.002 |
sets extent of the "bob" yaw (turn left/right) effect when moving |
| cg_brassTime |
2500 |
sets the duration ejected bullet shells etc last for |
| cg_cameraOrbitDelay |
50 |
associated with camera spinning around when you're dead |
| cg_complaintPopUp |
1 |
toggles wether to show the popup about filing complaints after a teamkill |
| cg_coronafardist |
1536 |
either the size or cull distance of corona effect |
| cg_coronas |
1 |
toggles the corona effect around lights |
| cg_crosshairAlpha |
1.0 |
sets the transparency of the crosshair |
| cg_crosshairAlphaAlt |
1.0 |
sets the transparency of the secondary crosshair |
| cg_crosshairColor |
white |
sets the colour of the crosshair |
| cg_crosshairColorAlt |
white |
sets the colour of the secondary crosshair, usually the surrounding part |
| cg_crosshairHealth |
0 |
toggles crosshair changing colour to indicate your health |
| cg_crosshairPulse |
1 |
toggles the crosshair changing size according to bullet spread |
| cg_crosshairSize |
48 |
size/scale of the crosshair |
| cg_crosshairX |
0 |
move crosshair on x axis (left/right) |
| cg_crosshairY |
0 |
move crosshair on y axis (up/down) |
| cg_cursorHints |
1 |
toggles displaying action hint icons when near interactive objects |
| cg_cycleAllWeaps |
1 |
include non-weapon items when scrolling with weapnext (mousewheel) |
| cg_deferPlayers |
1 |
toggle only loading models at convenient times |
| cg_descriptiveText |
1 |
toggles the display of "you killed xxxx" |
| cg_draw2D |
1 |
toggles all 2D items on the HUD display |
| cg_drawBuddies |
1 |
toggle showing the icon above players in your fireteam |
| cg_drawCompass |
1 |
toggles displaying the compass on the HUD |
| cg_drawCrosshair |
1 |
sets which crosshair to use |
| cg_drawCrosshairNames |
1 |
wether to draw the names of players when crosshair is on them |
| cg_drawCrosshairPickups |
1 |
toggles a hand icon when crosshair is over items you can pick up |
| cg_drawFireteamOverlay |
1 |
toggles the Fireteam overlay on the HUD |
| cg_drawFPS |
0 |
toggles a FPS counter on the HUD, in etpro 2 enables a more accurate framerate counter |
| cg_drawGun |
1 |
toggles displaying your weapon |
| cg_drawNotifyText |
1 |
toggles displaying 'notification' text on the HUD |
| cg_drawReinforcementTime |
1 |
toggles displaying your teams' respawn timer on the HUD |
| cg_drawRoundTimer |
1 |
toggles a countdown of the time left for the current map |
| cg_drawSmallPopupIcons |
0 |
show smaller popup messages |
| cg_drawSnapshot |
0 |
toggle a display showing snapshot counter |
| cg_drawSpreadScale |
1 |
show crosshair changing relevant to spread |
| cg_drawStatus |
1 |
alpha (transparency) of the watermark HUD display, if the server has one |
| cg_drawTeamOverlay |
2 |
toggle size/info shown in something akin to fireteam HUD item |
| cg_drawWeaponIconFlash |
2 |
flashes the weapon's icon on certain events |
| cg_errordecay |
100 |
supposed to decay prediction errors over several frames instead of correcting in one jerk |
| cg_fastSolids |
1 |
|
| cg_fov |
90 |
sets the player's Field of View |
| cg_gibs |
1 |
toggles gibbage from splatted bodies |
| cg_hudAlpha |
4.0 |
alpha (transparency) of the HUD display |
| cg_instanttapout |
0 |
go instantly to limbo, do not wait for medics |
| cg_lagometer |
0 |
toggles a connection-related display on the HUD |
| cg_marktime |
20000 |
duration of bullet marks on walls etc |
| cg_noAmmoAutoSwitch |
1 |
toggles wether to change weapon when it is out of ammo |
| cg_noTaunt |
0 |
Q3 relic, instead see cg_noVoiceChats and cg_noVoiceText |
| cg_noVoiceChats |
0 |
toggles the audio of voice chats |
| cg_noVoiceText |
0 |
toggles displaying the text of voice chats |
| cg_popupLimboMenu |
1 |
toggles automatically popping up limbo menu on tapout |
| cg_predictItems |
1 |
toggle use of prediction for picking up items. |
| cg_printObjectiveInfo |
1 |
toggle displaying popup message on objective activity, "east radar parts returned" |
| cg_quickMessageAlt |
1 |
sets wether voice chat system uses numbers (1) or apha (letters, 0) |
| cg_railTrailTime |
400 |
duration bullet 'trails' last for with g_debugBullets. |
| cg_recording_statusline |
9 |
move the demo recording text around, 0 to remove |
| cg_runpitch |
0.002 |
see cg_bobpitch |
| cg_runroll |
0.005 |
see cg_bobroll |
| cg_shadows |
1 |
toggles display of player model shadows |
| cg_showblood |
1 |
toggles showing blood spurt effect when player's are shot |
| cg_specHelp |
1 |
toggle displaying spectator help |
| cg_stereoSeparation |
0.4 |
set the stereo seperation, how far apart the red and green are |
| cg_teamChatHeight |
8 |
number of rows of chats |
| cg_teamChatsOnly |
0 |
toggles only displaying chats from teammates |
| cg_teamChatTime |
8000 |
duration chats are displayed for |
| cg_tracerchance |
0.4 |
likelihood of bullet tracers |
| cg_tracerlength |
160 |
length of bullet tracers |
| cg_tracerSpeed |
4500 |
speed of bullet tracers |
| cg_tracerwidth |
0.8 |
width of bullet tracers |
| cg_useScreenshotJPEG |
1 |
wether autoScreenshot's are of the JPEG or TGA format |
| cg_useWeapsForZoom |
1 |
weapnext/weapprev keys zoom in/out for zoom weapons, 0 = off, 1 = on, 2 = inverse |
| cg_viewsize |
100 |
supposed to be for setting the % of screen actually displaying rendered game |
| cg_voiceSpriteTime |
6000 |
duration of the ! Vsay indicator sprite above player heads in milliseconds |
| cg_weaponCycleDelay |
150 |
delay between accepting a new weapon has been selected, due to mousewheel errors |
| cg_wolfparticles |
1 |
toggles display of particle effects, e.g. explosions, some smoke effects. |
| cg_zoomDefaultBinoc |
22.5 |
initial zoom with binocular |
| cg_zoomDefaultFG |
55 |
initial zoom with FG |
| cg_zoomDefaultSniper |
20 |
initial zoom with sniper/binocular, 4 = fully in, 20 = fully out |
| cg_zoomDefaultSnooper |
40 |
initial zoom with snooper rifle |
| cg_zoomfov |
22.5 |
field of view when zoomed |
| cg_zoomStepBinoc |
3 |
rate of change when zoomin/zoomout with binocular |
| cg_zoomStepFG |
10 |
rate of change when zoomin/zoomout with FG |
| cg_zoomStepSniper |
2 |
16/n = how many steps of incremental zoomin/zoomout for both binoc and sniper |
| cg_zoomStepSnooper |
5 |
rate of change when zoomin/zoomout with snooper rifle |
cl = client engine
| CVAR |
default |
description |
| cl_allowDownload |
1 |
toggles downloading missing files from the server |
| cl_anonymous |
0 |
this is included in the info you send on connect and server keeps in console logs, but nobody knows what it's for |
| cl_autoupdate |
1 |
toggle automatic game update checks on launch |
| cl_doubletapdelay |
350 |
sets the delay between keypresses required to be a double-tap |
| cl_freelook |
1 |
look around using the mouse |
| cl_language |
9 |
stores the language of user's ET |
| cl_maxpackets |
30 |
cap for data packet transmissions (upstream) |
| cl_maxPing |
800 |
don't show servers with a higher ping than this in server browser |
| cl_mouseAccel |
0 |
toggles mouse acceleration |
| cl_packetdup |
1 |
number of duplicates for every data packet sent upstream, minimized packetloss |
| cl_pitchspeed |
140 |
turn speed when using keyboard to look up/down |
| cl_punkbuster |
0 |
toggles Punkbuster anticheat for client |
| cl_run |
1 |
toggle 'always run' setting |
| cl_timeNudge |
0 |
supposed to be for adjusting prediction for your ping. Don't bother, use antilag |
| cl_wwwDownload |
1 |
toggles downloading missing files from a www file server |
| cl_yawspeed |
140 |
turn speed when using keyboard +left/right |
com = common
| CVAR |
default |
description |
| com_hunkMegs |
56 |
amount of memory (MB) assign to the hunk |
| com_maxfps |
85 |
sets cap on the frames per second. 125, 76 and 43 common 'tweak' values, as better for jumping |
| com_soundMegs |
24 |
sets the amount of memory (MB) to allocate for loaded sound files |
| com_zoneMegs |
24 |
amount of RAM to allocate to map and texture loading |
con = console
| CVAR |
default |
description |
| con_autoclear |
1 |
toggle to clear console automatically on game start |
| con_debug |
0 |
|
demo = demo view
| CVAR |
default |
description |
| demo_avifpsF1 |
0 |
screenshots per second when recording a movie from a demo and pressing F1 |
| demo_avifpsF2 |
10 |
screenshots per second when recording a movie from a demo and pressing F2 |
| demo_avifpsF3 |
15 |
screenshots per second when recording a movie from a demo and pressing F3 |
| demo_avifpsF4 |
20 |
screenshots per second when recording a movie from a demo and pressing F4 |
| demo_avifpsF5 |
25 |
screenshots per second when recording a movie from a demo and pressing F5 |
| demo_drawTimeScale |
1 |
display the current timescale (fast-forward) of playing demo |
| demo_infoWindow |
0 |
toggle to show the demo information popup |
m = mouse
| CVAR |
default |
description |
| m_filter |
0 |
toggles mouse filter (mouse smoothing) |
| m_forward |
0.25 |
|
| m_pitch |
0.022 |
sets the mouse pitch (up/down) |
| m_side |
0.25 |
|
| m_yaw |
0.022 |
sets the mouse yaw (left/right) |
net = configs netcode
| CVAR |
default |
description |
| net_noipx |
0 |
toggle IPX network protocol |
| net_noudp |
0 |
toggle UDP network protocol |
r = renderer
| CVAR |
default |
description |
| r_allowExtensions |
1 |
toggle allowing video-driver opengl extensions |
| r_ambientScale |
0.5 |
strength of the player model ambient lighting |
| r_ati_fsaa_samples |
1 |
ATI video card stuff |
| r_ati_truform_normalmode |
see: |
ATI video card truform stuff, default: GL_PN_TRIANGLES_NORMAL_MODE_LINEAR |
| r_ati_truform_pointmode |
see: |
ATI video card truform stuff, default: GL_PN_TRIANGLES_POINT_MODE_LINEAR |
| r_ati_truform_tess |
1 |
ATI video card truform stuff |
| r_cacheShaders |
1 |
|
| r_clampToEdge |
1 |
something to do with clamping fog |
| r_clear |
0 |
used for map dev: clears the screen with a horrible pink color |
| r_colorbits |
0 |
colour depth, 16/32 |
| r_colorMipLevels |
0 |
|
| r_customaspect |
1 |
toggles wether to use the custom resolution |
| r_customheight |
1024 |
to set height of a custom resolution |
| r_customwidth |
1600 |
to set width of a custom resolution |
| r_depthbits |
0 |
|
| r_detailtextures |
1 |
wether to use high detail textures |
| r_displayRefresh |
0 |
set the refresh rate of monitor |
| r_dlightBacks |
1 |
|
| r_drawentities |
1 |
toggles drawing of players |
| r_drawfoliage |
1 |
toggles drawing foliage (e.g. all the grass on Radar) |
| r_drawSun |
1 |
toggles drawing the image of the sun in the sky |
| r_drawworld |
1 |
toggles drawing of the "world" |
| r_dynamiclight |
1 |
toggles use of dynamic lighting effect |
| r_ext_ATI_pntriangles |
0 |
|
| r_ext_compiled_vertex_array |
1 |
|
| r_ext_compressed_textures |
1 |
toggles the compress textures |
| r_ext_gamma_control |
1 |
|
| r_ext_multitexture |
1 |
|
| r_ext_NV_fog_dist |
0 |
|
| r_ext_texture_env_add |
1 |
|
| r_ext_texture_filter_anisotropic |
0 |
toggles anisotropic filtering, 1 to enable, r_textureAnisotropy to set the level |
| r_facePlaneCull |
1 |
wether to not render the hidden side of objects in view |
| r_fastsky |
0 |
toggles wether the detailed skybox is drawn or just a basic sky |
| r_finish |
0 |
toggles sync every frame |
| r_flares |
1 |
toggle flare effect around certain dynamic lights |
| r_fullscreen |
1 |
toggle between fullscreen and windowed mode |
| r_gamma |
1.3 |
sets gamma (form of brightness) level, gamma correction |
| r_glDriver |
opengl32 |
|
| r_glIgnoreWicked3D |
0 |
|
| r_highQualityVideo |
1 |
|
| r_ignoreFastPath |
0 |
|
| r_ignoreGLErrors |
1 |
|
| r_ignorehwgamma |
0 |
toggles ignoring the hardware gamma settings |
| r_inGameVideo |
1 |
toggle use of video clips in game (limbo menu) |
| r_intensity |
1 |
sets intensity level |
| r_lightmap |
0 |
|
| r_lodbias |
0 |
geometric detail level, 0 = high, 1 = medium, 2 = low, 3 = custom |
| r_lodCurveError |
250 |
determines how quickly polygons are pulled out with distance |
| r_lodscale |
5 |
|
| r_mapoverbrightbits |
2 |
set brightness of light on textures |
| r_mode |
4 |
set screen resolution
|
| r_nocull |
0 |
toggle wether to render hidden objects |
| r_nocurves |
0 |
|
| r_normallength |
0.5 |
|
| r_nv_fogdist_mode |
see: |
default: GL_EYE_RADIAL_NV |
| r_oldMode |
"" |
old resolution mode |
| r_overBrightBits |
0 |
brightness setting |
| r_picmip |
1 |
texture detail level, 0 = high, 1 = medium, 2 = low, 3 = custom |
| r_primitives |
0 |
|
| r_railCoreWidth |
1 |
|
| r_railSegmentLength |
32 |
|
| r_railWidth |
16 |
|
| r_rmse |
0.0 |
|
| r_roundImagesDown |
1 |
toggles rounding of images |
| r_showmodelbounds |
0 |
|
| r_shownormals |
0 |
can be used to detect wallhacks when watching demos |
| r_showtris |
0 |
toggles showing of vectors |
| r_simpleMipMaps |
1 |
|
| r_singleShader |
0 |
|
| r_smp |
0 |
|
| r_stencilbits |
0 |
|
| r_stereo |
0 |
for stereo OpenGL, 3D glasses type thing |
| r_subdivisions |
4 |
sets number of subdivisions of "curves", increasing makes curves into straights |
| r_swapInterval |
0 |
|
| r_textureAnisotropy |
1.0 |
set level of anisotropic texture filtering |
| r_texturebits |
0 |
number of bits for textures, stick to 32 as 16 is hardly better performance |
| r_textureMode |
see: |
texture filtering, bilinear = GL_LINEAR_MIPMAP_NEAREST, trilinear = GL_LINEAR_MIPMAP_LINEAR, default: GL_LINEAR_MIPMAP_NEAREST |
| r_trisColor |
see: |
sets colour for r_tris, usage: r_triscolor r g b a, default: "1.0 1.0 1.0 1.0" |
| r_uifullscreen |
0 |
appears functionless in ET, was fog-removal "exploit" in RTCW |
| r_wolffog |
1 |
enables and disables fog |
| r_zfar |
0 |
distance for culling distant objects |
| r_znear |
3 |
distance for culling objects close to player |
s = sound settings
| CVAR |
default |
description |
| s_bits |
16 |
sound bits |
| s_channels |
2 |
sound channels |
| s_defaultsound |
0 |
|
| s_doppler |
1 |
toggle doppler effect |
| s_khz |
22 |
sets frequency of the music, very high quality = 44, high = 22, low = 11 |
| s_mixahead |
0.2 |
for mixing audio |
| s_mixPreStep |
0.05 |
|
| s_musicvolume |
0.25 |
sets volume of the music, multiplier value (0.0 to 1.0) |
| s_separation |
0.5 |
stereo seperation |
| s_volume |
0.8 |
sets volume of the game sounds, multiplier value (0.0 to 1.0) |
| s_wavonly |
0 |
toggles playing only .wav files |
ui = user interface and browser settings
| CVAR |
default |
description |
| ui_autoredirect |
0 |
toggle allowing servers to auto-redirect you to another server when full |
| ui_browserShowAntilag |
0 |
server browser: selects servers running specific gametypes |
| ui_browserShowEmptyOrFull |
0 |
server browser: empty or full servers, 0 = both, 1 = only show, 2 = don't show |
| ui_browserShowETPro |
1 |
server browser: servers running ETPro mod, 0 = both, 1 = only show, 2 = don't show |
| ui_browserShowFriendlyFire |
0 |
server browser: servers with Friendly Fire, 0 = both, 1 = only show, 2 = don't show |
| ui_browserShowMaxlives |
0 |
server browser: servers with limited lives, 0 = both, 1 = only show, 2 = don't show |
| ui_browserShowPasswordProtected |
0 |
server browser: passworded servers, 0 = both, 1 = only show, 2 = don't show |
| ui_browserShowPunkBuster |
0 |
server browser: PunkBuster servers, 0 = both, 1 = only show, 2 = don't show |
| ui_browserShowTeamBalanced |
0 |
server browser: servers forcing balanced teams, 0 = both, 1 = only show, 2 = don't show |
| ui_browserShowWeaponsRestricted |
0 |
server browser: servers with weapon restrictions, 0 = both, 1 = only show, 2 = don't show |
| ui_joinGameType |
-1 |
server browser: selects servers running specific gametypes, -1 = all, 2 = objective, 3 = stopwatch, 4 = campaign, 5 = last man standing |
| ui_netSource |
1 |
server browser: selects servers from source, 0 = local, 1 = internet, 2 = favorites |
vid = video positioning
| CVAR |
default |
description |
| vid_xpos |
3 |
X axis offset for moving the game-screen around |
| vid_ypos |
22 |
Y axis offset for moving the game-screen around |
vm = virtual machine
| CVAR |
default |
description |
| vm_cgame |
0 |
|
| vm_game |
0 |
|
| vm_ui |
0 |
|
miscellaneous other settings
| CVAR |
default |
description |
| cm_playerCurveClip |
1 |
|
| devdll |
1 |
|
| logfile |
0 |
toggles saving a logfile |
| mv_sensitivity |
20 |
multiview sensitivity
|
| pmove_fixed |
0 |
affects game physiscs, see here |
| pmove_msec |
8 |
affects game physiscs, see here |
| rate |
5000 |
cap on the connection bandwidth to use, 1000=1KB/s, for 56k use about 4000, broadband 25000 |
| scr_conspeed |
3 |
console speed |
| sensitivity |
5 |
used for setting the mouse sensitivity |
| snaps |
20 |
"snapshots" for server to send you |
|
|
|