WEAPON DAMAGE CODE Here are the basic weapon damage from the source code (file g_weapon.c, these values will be modifed later by distance, flak jacket, headshots etc.): Code int G_GetWeaponDamage( int weapon ) { switch (weapon) { default: return 1; case WP_KNIFE: return 10; case WP_STEN: return 14; case WP_CARBINE: case WP_GARAND: case WP_KAR98: case WP_K43: return 34; case WP_FG42: return 15; case WP_LUGER: case WP_SILENCER: case WP_AKIMBO_LUGER: case WP_AKIMBO_SILENCEDLUGER: case WP_COLT: case WP_SILENCED_COLT: case WP_AKIMBO_COLT: case WP_AKIMBO_SILENCEDCOLT: case WP_THOMPSON: case WP_MP40: case WP_MOBILE_MG42: case WP_MOBILE_MG42_SET: return 18; case WP_FG42SCOPE: return 30; case WP_GARAND_SCOPE: case WP_K43_SCOPE: return 50; case WP_SMOKE_MARKER: return 140; // just enough to kill somebody standing on it case WP_MAPMORTAR: case WP_GRENADE_LAUNCHER: case WP_GRENADE_PINEAPPLE: case WP_GPG40: case WP_M7: case WP_LANDMINE: case WP_SATCHEL: return 250; case WP_TRIPMINE: return 300; case WP_PANZERFAUST: case WP_MORTAR_SET: case WP_DYNAMITE: return 400; } } submitted by Ragnar-X-
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